![]() and repeat this process on each texture but it's a very long work. ModelConverterX can migrate my aircraft to FSX but I couldn't add additional textures like bump mapping to actual textures defined in my model.Īt this stage, I can write on an Notepad each part of my plane (parts_A) which is associated with an standard texture A, remove this texture A and create an othe FSX texture A' and then associated theses parts parts_A to this new FSX texture A'. I am French and it's not very easy to explained my problem. (As this blows up the file size of the project considerably this can also be left to a later stage.)Ĭopy the material for specific map assignments or settings, merge in other parts from the DC-3 to access further variants, e.g. Add spec, fresnel, bump and tweaks as needed. Make its material available in the material editor, get rid of the fuse itself, and apply the material to your fuse and other parts as applicable (easily done using the Select by Material option). Now, from your current scene, merge in a major DC-3 part, say the fuselage. \Microsoft Flight Simulator X SDK\SDK\Environment Kit\Modeling SDK\3DSM7\samples\Douglas_DC3\Douglas_DC3_SDK.max The easiest way to do the new materials is to make use of the default FSX DC-3 Max source. Port the standard materials over as well, for reference.īasically, in Max, you will have to redo all animations, and create proper FSX materials. Right, then it should be no problem porting your FS9 gmax mdl to Max using FFG. Questions about SimConnect can be posted in the SimConnect forum.Īny other question that is not specific to an aspect of development or tool can be posted in the General chat forum.īy following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.Questions about terrain design can be posted in the FS2020 terrain design forum.Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course. Questions about airport design can be posted in the FS2020 airport design forum.Questions about aircraft design can be posted in the Aircraft design forum.Either post them in the subforum of the modelling tool you use or in the general forum if they are general. Questions about making 3D assets can be posted in the 3D asset design forum.Tag FS2020 specific questions with the MSFS2020 tag.So therefore we would like to ask you all to use the following guidelines when posting your questions: But having all questions about FS2020 in one forum becomes a bit messy. Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. ![]()
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